StickML is an ascii grid based image editor. The "image" you see at the top of this page was not created by conventional means, it has been generated by reading a StickML grid and associated palette.
Now, in version 3.0, StickML grids can be used to render actual png images -- usable and linkable just like any other image. Also new to StickML 3.0 is the addition of a custom color palette system. Instead of using one flat system palette, you have total control over the color names and definitions for your StickML images -- particularly handy if you're trying to recreate an image and need specific colors. No, it's not the easiest or most efficient way of creating images--but it can be fun -- if you like doing things the hardway or are just easily amused.
StickML: started as "the HyperTextual Stickfigure", The second EVER [ known to us :) ] handcrafted, fully HTML image, as seen to the left. -- SeeAlso: Penny for the original HTML image.
StickML 3.0 is an evolution of that concept. Instead of hand-creating a table, the StickML "image" data is now stored as a grid of ascii text. Each pixel in the image is represented by two alpha-numeric characters in the grid. The grid is processed and interpreted as the image seen before you.